Sherwood ForestEst. on Robinhood Chain4,444 arrows

Four thousand, four hundred & forty-four arrows.

Every whole $SMITH token you hold comes with an arrow NFT. Fletch an arrow (switch it on) and it earns a share of every buy, paid to you in HYPE.

Token and NFT in one (ERC-404) · 1 $SMITH = 1 arrow
No presale · No team tokens
Engraving of a blacksmith's forge beneath ancient oaks, with an anvil and a barrel of arrows
4,444Arrows in total
—Arrows earning · live at launch
—HYPE paid to holders · live at launch
LockedLiquidity · can never be pulled
Chapter I · How it works

The Craft

From buying a token to earning HYPE, in three steps.

Buy

Buy 1 whole $SMITH and a new arrow NFT lands in your wallet; its generation is revealed a few blocks later. Bought less than 1? Your arrow arrives once your balance reaches a whole token.

1 $SMITH = 1 arrow NFT

Fletch

Fletching switches an arrow on so it starts earning. It burns 1 $SMITH and can’t be undone. An arrow you haven’t fletched (a bare shaft) disappears if your balance drops below a whole token.

Costs 1 $SMITH · permanent

Collect

2% of every buy goes into the Purse. It’s shared between all fletched arrows, and rarer ones get more. It’s paid in HYPE: claim it any time, or take it as ETH instead.

Paid in HYPE · claim any time
Chapter II · Rarity

The Armory

Every arrow belongs to one of five generations, picked at random when it’s made. Rarer arrows earn a bigger share of the Purse.

Generation I

Bodkin

1×Reward multiplier

A narrow iron point. The workhorse of every quiver.

2,000 arrows
Generation II

Broadhead

1.5×Reward multiplier

A wide hunting blade, forged for the deer of Sherwood.

1,200 arrows
Generation III

Barbed

2×Reward multiplier

Hooked and stubborn. Once it lands, it stays.

800 arrows
Generation IV

Silver

3×Reward multiplier

Struck from a sheriff’s plate and polished bright.

400 arrows
Generation V

Golden Arrow

5×Reward multiplier

The prize of the Nottingham contest. Only forty-four were forged.

44 arrowsRarest

A Golden Arrow earns five times what a Bodkin earns from the same Purse. Generations come from a shuffled list committed on-chain before launch, and each new arrow is revealed a few blocks after it’s forged, so nobody can time a Golden Arrow. The art is drawn fully on-chain.

Engraved still life: a leather purse spilling coins beside an archery target struck in the centre by an arrow
Plate III · The Purse
Chapter III · Rewards & fees

The Purse

Every trade pays a 3% fee. Buy fees fill the Purse, a shared pot paid out to fletched arrows. Sell fees are burned. The team, called the Forge, earns only a fixed cut: no presale, no team tokens.

Every buy3% fee
2% → the Purse, paid to fletched arrows in HYPE1% → the Forge (team)
Every sell3% fee
Taken in $SMITH and burned, so the supply shrinks
The LedgerTokenomics
Supply
4,444 $SMITH
Presale
0
Team allocation
0
Liquidity
Locked in one pool, can’t be withdrawn
Trading contract
Can’t be changed
Tavern sale fee
5% · 4% Purse · 1% team
Rewards
HYPE, or claim as ETH
Chain
Robinhood Chain · 4663
Supply rule
Tokens + fletched arrows always = 4,444

Buy fees arrive in ETH and are swapped into HYPE (Hyperliquid’s token, bridged to Robinhood Chain) in small batches before they reach the Purse. Prefer ETH? Claim as ETH, or swap HYPE back to ETH any time on the Trade page.

Chapter IV · Launch rules

The Sheriff’s Tax

Fair launch · 15 November 2026 · 14:00 UTC

Days
Hours
Minutes
Seconds

An anti-bot tax that fades from 40% to 3% over the first six hours of trading. No presale: all 4,444 $SMITH start in the trading pool, so everyone buys at the same market price.

  1. iThe first six hoursWhitelisted wallets (the Merry Men) pay the normal 3% fee from the very first block, up to 5 $SMITH each in the first hour. Everyone else pays the Sheriff’s Tax on buys and sells: 40% at the open, fading to 3% by hour six. This stops bots from sniping the launch.
  2. iiOutlawedIf you buy while paying the Sheriff’s Tax, your wallet is outlawed for one hour: selling pays the tax too, and your arrows can’t be moved or fletched until the hour is up.
  3. iiiWhere the tax goes25% of the Sheriff’s Tax goes to the team (the Forge). The other 75% goes into the Purse for fletched arrows.

Are you one of the Merry Men?

The Merry Men are our whitelist. Wallets on it skip the Sheriff’s Tax at launch, for up to 5 $SMITH in the first hour. About 300 places.

Not on it? Apply to join the whitelist: connect your wallet, post your code on X, and tell us why you’d like in. We review every application by hand.